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Ubisoft Montréal

Company blog · montreal.ubisoft.comgamesai

Ubisoft Montréal is the company blog at montreal.ubisoft.com, writing about games and ai. Since 2018, 8 different Hacker News readers have linked it 9 times, most often “Ubisoft Sponsors “Dear Imgui””. It is still writing: the last post was on 2026-10-29, and you can follow it by feed.

Visit the blog
9mentions?
8HN people?
2018–2022first – last linked?
Links on Hacker News per year · peak 4 in 2020

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

The linked Ubisoft Montréal pages cover the studio's technical work, such as sponsoring open-source tools like Dear ImGui and its learned motion matching research for animation. Commenters cite them as evidence.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Nous sommes Ubisoft Montréal, le plus grand studio de développement de jeu vidéo au monde.

Most-linked posts?

  1. Ubisoft Sponsors “Dear Imgui”
    2 people · 3 mentions · first linked 2019-12-21
  2. Learned Motion Matching
    2 people · 2 mentions · first linked 2020-08-01

What Hacker News says?

  1. With the gradual accumulation of parallel projects, I've recently adopted a constantly-jump-around approach to development to keep everything braincached. About four projects in flight that I can talk about at the moment: 1) Neural approximation of surface light scattering (learned BSDF approximations, in other words). Historically, real time BSDFs used in games have been statistical models that make quite a few sim…

    Comment linking /en/drecon-data-driven-responsive-control-of-physics-based-characters/

    on “Ask HN: What projects are you working on now?”
  2. Submitted Ubisoft Sponsors “Dear Imgui” as a story · 3 points

    HN discussion
  3. Yeah, I work at Ubisoft and we officially sponsor the project too - it's used pretty much on every production we have. You can see it here being used in Rainbow Six: https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interf...

    Comment linking /en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/

    on “GTA VI Leak [video]”
  4. Submitted Deep Reinforcement Learning for Navigation in AAA Video Games as a story · 2 points

    HN discussion
  5. I work at one of the largest games publishers out there and I'm pretty sure ImGUI is integrated into all of our games at this point during development for debugging. It's an absolutely fantastic tool. Oh, we do actually sponsor it: https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interf...

    Comment linking /en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/

    on “Dear ImGui – Bloat-free graphical user interface library for C++”
  6. Submitted Learned Motion Matching as a story · 1 points

    HN discussion
  7. You can also go down the rabbit hole of using ML in animation. It's really a gamechanger. [0] https://montreal.ubisoft.com/en/introducing-learned-motion-m... [1] https://cascadeur.com/help/autoposing

    Comment linking /en/introducing-learned-motion-matching/

    on “Game Engine: How I Implemented Skeletal Animation”
  8. Submitted Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention [pdf] as a story · 1 points

    HN discussion
  9. >Ubisoft is actually from Montreuil, in France. This is unnecessary pedantry. https://montreal.ubisoft.com/en/

    Comment linking /en/

    on “Microsoft same-day reversal on Xbox Live Gold price doubling”

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