Top all-time · #8302
Wladislav Artsimovich
Personal blog · blog.frost.kiwi · on HN as FrostKiwiprogramminggames
Wladislav Artsimovich writes FrostKiwi's Secrets, a personal blog at blog.frost.kiwi about programming and games. Since 2023, 9 different Hacker News readers have linked it 20 times, most often “How to (and how not to) fix color banding”. It is still writing: the last post was on 2025-09-03, and you can follow it by feed.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN commenters link this blog's posts on dithering, which fades colour banding when a palette is too small. One commenter adds their own game experience with animated dithering, without judging the posts.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
TechBlog and secret sauce recipes of Wladislav Artsimovich
Most-linked posts?
- How to (and how not to) fix color banding5 people · 5 mentions · first linked 2023-12-26
- Video Game Blurs (and how the best one works)3 people · 4 mentions · first linked 2025-09-03
- How video games use lookup tables3 people · 3 mentions · first linked 2024-02-28
- Tunneling Corporate Firewalls for Developers3 people · 3 mentions · first linked 2025-03-27
What Hacker News says?
Doing a direct mapping from Markdown Headings to Table of contents+Anchors via Eleventy [1] is what I went with for my blog [2], simple setup, works perfectly. [1] https://github.com/FrostKiwi/treasurechest/blob/4d96694a912e... [2] https://blog.frost.kiwi
Comment linking /
on “Microfeatures I love in blogs and personal websites”Submitted How video games use lookup tables as a story · 673 points
HN discussion> Dithering means fading away the banding that occurs when the palette (or the apparent palette achieved via halftone) isn't large enough to avoid banding on its own. Here[0] is a good summary of dithering/noise to reduce color banding. Interestingly, for my game[1] I found that Valve's animated dithering technique (which uses variation over time in lieu of a fixed noise pattern) worked best, as the other techniques…
Comment linking /GLSL-noise-and-radial-gradient/
on “Dithering – Part 1”Submitted AAA – Analytical Anti-Aliasing as a story · 602 points
HN discussionFirst time hearing this! I added a URL parameter `noJustify`, which removes text-justification. Eg. https://blog.frost.kiwi/dual-kawase/?noJustify I'm not sure either way, would you say this makes it easier to read and I should make it the default?
Comment linking /dual-kawase/?noJustify
on “Video Game Blurs (and how the best one works)”Submitted Video Game Blurs (and how the best one works) as a story · 279 points
HN discussionAlong the same lines, I created a simple HTML site to interface with Japanese Translation tools: https://blog.frost.kiwi/just-a-text-box/
Comment linking /just-a-text-box/
on “Notepad Tab”Submitted How to (and how not to) fix color banding as a story · 148 points
HN discussionYeah, quite the hassle. Even the big boys like Apple screw it up[1] [1] https://blog.frost.kiwi/joyo-kanji-unicode/
Comment linking /joyo-kanji-unicode/
on “Your Code Displays Japanese Wrong”Submitted Video Game Blurs (and how the best one works) as a story · 6 points
HN discussionSubmitted Tunneling Corporate Firewalls for Developers as a story · 4 points
HN discussionSubmitted Video Game Blurs (and how the best one works) as a story · 3 points
HN discussionSubmitted Tunneling Corporate Firewalls for Developers as a story · 3 points
HN discussionSubmitted How to (and how not to) fix color banding as a story · 3 points
HN discussionSubmitted Tunneling Corporate Firewalls for Developers as a story · 2 points
HN discussionSubmitted How to (and how not to) fix color banding as a story · 2 points
HN discussionSubmitted How to (and how not to) fix color banding as a story · 1 points
HN discussionSubmitted Video games use LUTs and how you can too as a story · 1 points
HN discussionSubmitted Video Game Blurs as a story · 1 points
HN discussionSubmitted How Video games use LUTs and how you can too as a story · 1 points
HN discussion