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RasterGrid

Company blog · rastergrid.com/blogprogramminghardware

RasterGrid is the company blog at rastergrid.com, writing about programming and hardware. Since 2010, 12 different Hacker News readers have linked it 15 times, most often “SIMD in the GPU World”. It is still writing: the last post was on 2026-03-03, and you can follow it by feed.

Visit the blog
15mentions?
12HN people?
2010–2026first – last linked?
Links on Hacker News per year · peak 4 in 2021

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link RasterGrid's graphics posts for GPU internals and rendering techniques, such as an efficient Gaussian blur using GPU box filters and a GPU architecture overview.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. SIMD in the GPU World
    2 people · 2 mentions · first linked 2024-04-25
  2. GPU Architecture Types Explained
    2 people · 2 mentions · first linked 2021-07-20

What Hacker News says?

  1. Yeah because the GPU has special hardware which you can take advantage of for an optimized box filter. https://www.rastergrid.com/blog/2010/09/efficient-gaussian-b...

    Comment linking /blog/2010/09/efficient-gaussian-blur-with-linear-sampling/

    on “Frosted glass from games to the web”
  2. Submitted GPU Architecture Types Explained as a story · 165 points

    HN discussion
  3. flohofwoe · 2021-07-21Recommends
    Here's a somewhat recent blog post I stumbled over which might be helpful: https://rastergrid.com/blog/gpu-tech/2021/07/gpu-architectur... There isn't a lot of actual under-the-hood information though, because GPUs are closed IPs. So the information needs to be pieced together from the occasional conference talks, performance optimization advice from GPU vendors and what enthusiasts reverse engineer by poking GPUs t…

    Comment linking /blog/gpu-tech/2021/07/gpu-architecture-types-explained/

    on “Vulkan Memory Allocator”
  4. Submitted Video Compression Basics as a story · 29 points

    HN discussion
  5. Three fundamental flaws of SIMD ISA:s - Bits'n'Bites ( https://news.ycombinator.com/item?id=43783416 ) 1. Snell-Pym » Processor architecture ( https://www.snell-pym.org.uk/archives/2017/03/17/processor-a... ) 2. Fun with vectors in the Raspberry Pi 1 - Part 9 ( https://thinkingeek.com/2021/08/22/raspberry-vectors-part-9/ ) I think we have enough pieces of machinery working already that we can start with the most exc…

    Comment linking /blog/gpu-tech/2022/02/simd-in-the-gpu-world/

    on “Show HN: Discover and link the indieweb with a simple text query”
  6. Submitted An introduction to OpenGL 4.1 as a story · 22 points

    HN discussion
  7. Submitted Video Compression Basics as a story · 6 points

    HN discussion
  8. Submitted OpenGL vs DirectX: The War Is Far From Over as a story · 4 points

    HN discussion
  9. Submitted Behind the Scenes: The Vulkan SC Ecosystem as a story · 3 points

    HN discussion
  10. Submitted SIMD in the GPU World as a story · 3 points

    HN discussion
  11. Submitted Vulkan memory barriers and image layouts explained as a story · 1 points

    HN discussion
  12. Submitted The Vulkan SC Emulation driver stack as a story · 1 points

    HN discussion
  13. Submitted Understanding GPU Caches – RasterGrid as a story · 1 points

    HN discussion
  14. Submitted Understanding GPU Caches as a story · 1 points

    HN discussion
  15. Submitted Optimizing a gaussian blur on the GPU as a story · 1 points

    HN discussion

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